#pragma once
class GRiLight
{
public:
	GRiLight() :Color(0.7f), Intensity(1) {}
	virtual ~GRiLight() = default;
	GMath::Vector3 Color;
	float Intensity;
};
class GRiPointLight :public GRiLight
{
public:
	GRiPointLight() :Range(5),GRiLight(){}
	float Range;
};
